Tag: Slick
Bald Rage: The State of Hollywood Today
by Handel on Jul.15, 2010, under Editorials,Columns and Features, Movies
If you have ever heard an episode of My Take Radio then you have probably heard me flipping out about how terrible movies are these days. On episode 49 I went somewhat into detail on what is wrong with the film industry. Please allow me to elaborate. This is a two-sided problem that lays fault on both Hollywood and the “average” moviegoer. I am going to go into details on both and then see if I cannot formulate a solution to the issue.
Ghost In The Shell 2.0 Review (Blu-Ray)
by Handel on Nov.01, 2009, under DVD & Blu-Ray News & Reviews, Movies

blu-ray cover
Left 4 Dead 2 will reward players with Avatar Awards
by Handel on Oct.29, 2009, under Video Games
As confirmed by IGN.com, Valve’s upcoming sequel to the award-winning zombie apocalypse romp “Left 4 Dead” (or L4D), appropriately titled “Left 4 Dead 2″ (or L4D2) will offer players schwag for their avatars. It seems that the info was discovered within the coding for the demo of L4D2 and when questioned about it, Valve was happy to confirm that avatar awards will be available upon the release of the sequel on November 17, 2009 (sorry Europe, 11/20/09 for you). Considering that the info was found in a demo version of the game, the current list of awards may not be complete-even if it is, we can hope for stuff to be added later, right? Here is the current list of what will be available when L4D2 ships:
- Med Kit — “earned by beating all five campaigns”
- Bull Shifters Shirt — “earned by winning 10 games of Versus”
- Left 4 Dead 2 Shirt — “earned by winning 10 games of Scavenge”
- Zombie Hand shirt — “earned by killing 10,000 Infected”
- Depeche Mode Shirt — “earned by rescuing Gnome Chompski from the Dark Carnival”
Valve did not seem to want to talk about more than this, so one can be pretty hopeful that there is indeed more content on the way.
Full Story: http://xbox360.ign.com/articles/104/1040247p1.html
10 Things I Learned At The Big Apple Comic-Con
by Handel on Oct.19, 2009, under General Posts
10. Hellboy is a woman.
9. Sakura from Naruto is really fat in real life.
8. Big fat guys make terrible Venom cosplayers, especially when they just put on a Todd McFarlane mask and have no actual costume.
7. Pass on the concession stand food, especially when the hot dogs smell worse than your average fanboy.
6. Peter Mayhew gets no love.
5. Fat black women should not be allowed in the Green Lantern Core.
4. Twenty-Five years later, Jem is still truly outrageous; truly, truly, truly outrageous.
3. The movie version of Symbiote Spidey is a camera whore; he also likes to rub his ballsack on people.
2. Never go to a con alone; there are way to many jokes that must be shared with friends. Also, you will get raped in all senses of the term.
1. Cobra Commander is still a man; in fact, he is THE man.
Venture Bros. Season 4
by Handel on Oct.11, 2009, under TV
[youtube=http://www.youtube.com/watch?v=9gyx9c9cUng]
It begins next Sunday, October 18th at midnight. That’s all that really needs to be said.
Hellz yeah.
I want this music.
REVIEW: inFAMOUS
by Handel on Oct.11, 2009, under Video Game Reviews, Video Games

inFAMOUS box art
inFAMOUS
Funny thing about the apocalypse: it hasn’t happened as of yet, but we all pretty much know what to expect based upon how it would come about. We all say “If society came crashing down I’d do such and such.” We all have pretty much decided whether we will be good or bad once the rules we follow no longer apply. The question is if it really did all come crashing down, would things go the way we planned? Enter Empire City, your standard New York City clone and the world of inFAMOUS, the first PS3 game from the makers of the Sly Cooper series. You are Cole MacGrath, your average everyday nobody with an average everyday job that is going nowhere. Suddenly everything changes and you are the center of attention. One has to ask, “Do I make the best of the situation or do I just take advantage of it and make things better for myself?” As you play through the game, almost everything you do involves a moral choice; choices that cumulatively shape your character and determine how you will progress. Imagine GTAIII with a conscience. You might think that sounds like no fun at all – but then you pick up this game and see just how wrong you are.
STORY
Cole MacGrath is a bicycle messenger. He loves his girlfriend, Trish Dailey and his best friend Zeke Jedidiah Dunbar is like a brother to him. His life is simple: he does his job, hangs out with Zeke getting into whatever trouble/fun they can find and he spends time with the woman he loves, who coincidentally is a paramedic. This comes in really handy the day he is told to deliver a package to the Historic District. Turns out this package is a “bomb” and it makes Cole ground zero for the worst disaster Empire City has ever seen – The Historic District is now quite aptly named as it is marked by a huge crater. The Warren looked like crap before and now it’s worse with half the penitentiary looking like something took a huge bite out of it. Last but not least, the Neon District is just not looking so colorful these days, and this is still during the good times. Three days after the explosion, you wake up and start displaying electrical abilities Trish and Zeke are scared at first, but they help you control your powers. The storytelling is done in comic book form which is very fitting for the game and on the morning of the fourteenth day, you are given control of Cole and the story begins – but is it the story of a superhero, or that of a supervillain? That’s really up to you now. The concept of good Cole vs. bad Cole is presented very well and Cole’s appearance changes as he becomes more heroic or evil, a la KOTOR or Fable. The only unfortunate dip in the storytelling is that the main missions are exactly the same regardless of your path. I noticed during one cutscene on my evil playthrough that Cole’s aura was blue (that of the hero) despite my distinctly evil karma rating. This was not enough to take away from overall enjoyment of the game, especially since the numerous side missions do change based upon your karma. Good Cole always has to stand alone against his enemies. Conversely, bad Cole at certain points gets to have minions. Your enemies also change based upon your karma: good Cole only fights bad guys but evil Cole often has to fight everyone. I can only hope to be wrong about this but right now infamous has (for me) the best storytelling in a 2009 videogame. Without spoiling, I will say that the big reveal was a jaw-dropper for me.
Score: 9.9/10

comic book-style cutscenes
GRAPHICS/CAMERA
Empire City is an “ugly yet beautiful world.” The city was blown up; the hero is powered by electricity so his enemies blackout the city to try and render him powerless – there simply is not much to look at in Empire City. Regardless of this, the backgrounds are well drawn, the framerate is solid and the character models show that there was effort put in by the artists. This is a post-apocalyptic scenario, but only within the actual city. The rest of the world is fine and that is part of the dynamic the game is going for. Empire City is falling apart, both figuratively and literally and it shows as you progress. If you become a hero, the city gets brighter as you restore power. If you become infamous, the city looks bleak and dismal; fewer people walk the streets and the sky eventually is red during the day. It’s a shame that this game is so prone to glitches. There are even places where you can intentionally glitch the game and have Cole walk and fall through solid objects. There is also some slight popup where cars just appear out of nowhere, especially on bridges. Aside from this, the camera has no real issues that I can recall. I had no problem during boss battles or even regular fights in tight alleyways. The draw distance is awesome – using “precision” which is basically a sniper mode, you can headshot an enemy through a crack in their shield from a rooftop. In terms of detail, there are not many games on the PS3 to rival this one; I just hope the inevitable sequel deals with the glitches and popup.
Score: 9.0

Cole vs. Trash Golem
MUSIC/SOUND EFFECTS/VOICE ACTING
I swear I’d pay to be able to hear the conversations between Sasha and Kessler – that must be some twisted dialogue. It’s hard to talk about this game without giving spoilers because the storytelling was terrific. Audio plays a big part in the game because you spend the entire game collecting “dead drops,” which are encrypted satellite transmissions left by John, an NSA agent, for his handlers to find. It’s a very cool touch that when you are near a dead drop satellite that you can hear a transmission sound since there are other dishes on rooftops . Cole owns a cell phone, and everybody seems to know his number. He gets a call at least before and after every mission and if they don’t have his number, they just hack his frequency and then he has to listen. Then we have Sasha, who speaks to Cole telepathically – saying more than that would give too much away; just play the game. Top all of that chatter with a musical score that just fits no matter where you are in the game and we have a winner before we even mention the voice acting (hear it now at http://www.infamousthegame.com/ ). Jason Cottle (Cole) is just bad-ass in this lead role. I would stop right there but the character of John is voiced by none other than Phil LaMarr. If you don’t know who Phil LaMarr is, you probably still love him. He’s voiced many characters on Cartoon Network and cartoons from other stations as well. He’s been in multiple video games and….who am I kidding? All I have to say is that this is the guy that voiced Samurai Jack – the rest is history. You want to know about sound effects – in a game about a guy that controls electricity? Let’s just say my neighbors must have hated me because the explosions were insane. The final power you obtain, aptly named Thunderstorm, will probably make the picture frames fall off your wall on a good surround system. Sucker Punch is definitely going for sensory overload in this department and I welcomed every moment of it.
Score: 10
GAMEPLAY
Cole has a good deal of abilities at his disposal and mapping them to the PS3 controller seemed like this game would be difficult to control; fortunately the pacing of the game makes movement, combat and item hunting really simple to pick up if you sit and play the game for five to ten minutes. It’s really comforting to have a game with a platforming element in it where someone said “I’m tired of falling to my death.” Now there is the fact that Cole will not die from a fall of any height (unless he lands in water), but no one wants to fall into a group of armed bad guys either. This was fixed by what has been described as “AI jumping.” You have to literally try to miss a jump off of a rooftop and even then you will probably grab onto something. Staying above ground level is a very important part of combat. Cole is extremely durable, but he is not at all bulletproof. You have about a 100% chance of dying if you try to go up against a group of Reapers/Dust Men/First Sons without having anywhere to hide and/or recharge. Recharging is the healing dynamic in the game and you can do it anywhere there is power (hint: when there is no power, make some by zapping things and powering them up). Finding your way around is never a problem between the mini-map and the L3 button. L3 is probably the most important button in this game, even though it is not an attack. It makes Cole release an EMP wave that makes all powered objects in range of it glow. When you are trying to find your last 10 blast shards, this tool will make you drop to your knees like Jerry Falwell and have you thanking Jesus. The combat is nothing to write home about but I just had so much fun playing it. You can challenge yourself by seeing how long you can stay alive on ground level using just your standard attack. If you can last more than a good two minutes on hard then you should pat yourself on the back. Once you start getting some of the more destructive abilities you just want to get some payback. That random guy on the rooftop with a rocket launcher needs to pay; so do the garbage golems and trash scorpions. Practice hitting moving targets at long range; you aren’t using a mouse here and the enemies can move really well when they want to. The major difference between good and evil powers is that the good powers are more precise and the evil powers are literally for blowing stuff up and causing rampant carnage. There is the famous “Cole cannot shoot through a chain link fence” complaint, but this was never an issue for me. There is almost always a safe way to get rid of your enemies; in the later areas where that becomes less and less possible, you should be good enough to improvise. You’re a guy who got his powers like two weeks ago; improvisation is the name of the game – but explaining that further would be a spoiler as well.
Score: 10
REPLAY VALUE/TROPHY & ACHIEVEMENT HUNTING
For the trophy hunters, know up front that it takes minimum two playthroughs for the platinum trophy. The good news about that is that this game is fun as hell to play and if you get all the collectibles on the first playthrough, you only really have to worry about playing through the main story. This may sound like I am chumping out but I highly recommend playing the game on normal first and on hard the second time around. The reason I say this is to keep some kind of challenge in the game. I got beat into the ground at some points the first time I played and that was the heroic story on normal. My second time around, I played the infamous track on hard and mopped the floor with everyone including the final boss. When you get good at this game, you just start raging all over the bad guys. The stunts are a bitch to complete and you really want to get those out of the way as soon as you can. Unlocking all of the abilities and the upgrades is really just a matter of patience. Until you clear an area, there are always plenty of enemies to fight for experience points. There are one or two trophies that may seem really difficult like Hotfoot and AC/DC, but even those are easy once you determine how you will accomplish them. Since there is no online component to this game, there is no way to trophy boost for those looking for an easy road. There is not much to do on a third or greater playthrough if you have your platinum trophy other than just having some fun, which is easy because the game is not that long. Still, when you are done with this game, you are done – all you really want to know is when the sequel will come out.
Score: 8.9
OVERALL
infamous was the first big exclusive for the PS3 in 2009. Due to timing and early game info, it was heavily compared to [PROTOTYPE], but having played both, let me assure you the games are nothing alike (and you should experience both for what they are worth). The story in this game was fresh compared to what I have been seeing in games lately and it made room for an inevitable sequel that I for one am dying to play. The audio and video were simply beautiful and make my mouth water with anticipation of what the second game could look like (can we please have it in 1080p instead of 720?). The gameplay was very good, not great and I definitely want to see a bit more variation in powers in the next iteration, but sticky grenades and thunderstorms are oh so satisfying; things like that need no fixing. A game that begs to be played twice is definitely worth the price tag for a pure single-player experience, and this is a gem all PS3 owners should have in their library.
Final Score: 9.6

Decide the fate of Empire City.
REVIEW: Batman: Arkham Asylum
by Handel on Oct.01, 2009, under Video Game Reviews, Video Games

A game like this has been long awaited by gamers and comic fans alike. I can only hope to see even better titles in the future but right now Batman: Arkham Asylum is the shining gem in what is otherwise mostly a fuming pile of feces. In AA, you really get to be Batman, not just play as him, which is something I personally have felt was lacking from previous comic titles. This guy gets beaten both physically and mentally and it shows in his face, in his behavior and even in his costume. Unlike most games which have you start and end a mission, followed by a cut scene where the hero gets some sort of rest time, AA has you experience a single, horrible night in Batman’s life. Will you have what it takes to deal with The Joker and Harley Quinn, The Riddler, Bane, Killer Croc, Mr. Zsasz, Poison Ivy and the combined insanity of both Blackgate and Arkham Penitentiaries back to back? You really need to pick this game up and find out.
STORY
The game loosely follows the classic Arkham Asylum storyline. The Joker had escaped Arkham Asylum some weeks before the start of the game and we open to a speeding Batmobile ferrying the Clown Prince back to his padded cell. Batman remarks to the Commissioner how the Joker really just gave up and he doesn’t like it – seems his detective sense was on point as at that same moment the Joker breaks free and announces that he is in control of Arkham. He proves this by locking down the island with the help of Harley. Batman is going to have to play the Joker’s latest game if he wants to keep the surviving employees, the Commissioner and himself alive long enough to get out of Arkham. It’s a good thing The Dark Knight is always ready for just about anything. Best described by a remark the Joker makes to his goons, “He just ONE MAN – one man dressed like a lunatic and armed to the teeth…GO GET HIM!” With writers from “Batman – The Animated Series” and a top notch story to sample from, this was one aspect of the game that pretty much could not have come up short.
Score: 10/10

GRAPHICS/CAMERA
To put it bluntly, the graphics are stunning. The graphics are so nice that while this game was in development, I thought it was going to be crap. I said to people “They are putting a huge focus on graphics; the gameplay is going to be terrible;” I am so proud to report that I was wrong, but I will touch on that later. At the opening menu, you get an up close view of our hero and his costume and you can also access unlockable trophies – all of which show the beautifully rendered cast of characters (you can stop staring at Harley and Ivy now). Traversing the island is seamless and the closest thing to a load screen is waiting for the doors to open. The only actual load screens are when you start the game and when you restart after dying. When you reach high points in the game, you cannot help but look around at the scenery sometimes (and you should be looking for landmarks like Wayne Tower, hint hint). Rocksteady Studios has a bright future ahead of them if this is the worst they can do. Bink Video did their usual bang-up job on the cutscenes with the only gripe people can make being the terrible lip syncing during in-game or cutscene speech. While the game is extremely pretty to look at, there are some ugly points. Getting the snot beaten out of me in the combat challenge rooms I became very familiar with both the start and game over screens for the fights. Having to watch the screen render itself made for some nasty images. Seeing an otherwise amazing back shot of Ivy in Arkham attire is nearly ruined having to watch that rear end de-pixel and anti-alias. Graphical flaws in the game are only momentary, but they are sadly apparent throughout the adventure. I thought it was the fact that I was playing a console version, but I have seen the same issues on the PC (which is without surprise the most beautiful of the versions). We also have to look at the camera in this game which was good for the most part, but far from perfect. During the main game I have to say the camera did not bother me. At times it did have some trouble with personal space for a third person game. The few times the game goes into first person mode the camera is excellent. However, the problems once again pop up when we go to the challenge mode. The predator challenges were fine with the camera, but even when you finish those quickly they play much slower than the combat challenges. During said challenges the camera can be tougher to beat than all of the enemies put together. Having to make angle corrections is neither fun nor easy when a guy with a bat or gun is right of screen and about to clobber you. Let’s not even talk about the times it decides spin around you like the Flash. I am ready for the groans, but I have got to say that it sometimes drove me batty.
Score: 8.9/10
MUSIC/SOUND EFFECTS/VOICE ACTING
Either I finished this game too quickly or I waited too long to purchase surround sound; either way I am kicking myself for having to hear this game through only two speakers. The sound effects were spectacular, especially in the combat rooms where you get to hear each and every punch, kick, gunshot and especially every bone breaking. The more vicious and defensive you are, the more you will appreciate the sound effects and the voice work. Speaking of voices, all I have to say are Mark Hamill, Kevin Conroy and Arleen Sorkin, better known as The Joker, Batman and Harley Quinn, respectively. Once again, talents from the incredible Batman cartoon from the 90s lend their voices to their animated roles. The former Jedi Knight sold more than half the copies the moment you heard that trademark laugh. Kevin Conroy is arguably the best Batman ever and he’s never even worn the costume on screen. Same goes for Hamill and the Joker. The original music for the game was composed by Ron Fish, who maybe none of you recognize, but if you enjoyed the score of god of war II, the PSP Chains of Olympus title or you are looking forward to god of war III, then you’ll want to give this man a freakin’ cookie for the work he put into this game. I could not say anything bad about this part of the audio of the game if you paid me.
Score: 10/10
GAMEPLAY
Right here, right now, give AA the irony award of the year. The game manages to give you an incredible experience, with a good deal of innovation for a Batman game, but with absolutely no originality to speak of. I will say that you cannot call this game a button masher in terms of combat because if you just button mash, you will die often. The combat plays similar to games like Crouching Tiger Hidden Dragon for the Xbox, where you have to fight, dodge and counter ad nauseam. You sort of have to play a little rock/paper/scissors with your enemies when you have to fight a bunch at once. Maybe I got so much satisfaction out of it because this is how Batman really fights. Even in the recent Dark Knight movie, you see a lot of blocking and countering, but you see this in a ton of other games also. Batman hides in the shadows to silently pick off armed enemies one by one and he uses his detective vision, a very cool feature he’s built into his cowl to see way past his normal field of vision. Both of these have been used in recent Spider-Man games. Even the remote control batarang is reminiscent of shooting arrows and bombs in Heavenly Sword. The thing is that Rocksteady took all of these elements from mediocre games and combined them to make something great. Making inmates freak out in the predator rooms is truly fun as is putting the extreme hurt on the bums in the combat challenge rooms. One recommendation I have for people playing this for the first time is to try the silent predator challenges before playing the story mode. The reason I say this is because the challenges offer very little noticeable spoiler material and the predator challenges teach you very creative takedown methods that you will not learn during story mode. The biggest beef that I have with the game is that the boss battles could have been much more challenging, but I do not think anyone was too mad at the lack of original gameplay in AA. As the saying goes, if it ain’t broke, don’t fix it.
Score: 9/10
REPLAY VALUE/TROPHY & ACHIEVEMENT HUNTING
Story mode is a solid, single player adventure that you will want to go all the way through in one sitting. You will find yourself playing for hours and saying “I played for that long?” just because the game does not feel stale as you progress. Ten hours should have you wrapping things up and there will be very little reason to play through again unless you chose to not play on hard. For the achievement and trophy whores, set the game to hard on your first play through and there will only be two awards that you can possibly miss. I don’t like posting spoilers so all I will say is that if you do everything that Batman would do, you will not miss anything. Challenge mode is the evil arch nemesis of the trophy hunter. None of the levels are especially difficult to beat, but getting all three of those bat medals on each stage will drive you to drink and mistreat small children. The challenge rooms have leaderboards and the competitive will go try to climb the ranks by tooth and claw. Predator rooms are all about achieving three specific goals while taking out the armed guards faster than the other guy. The combat rooms are about being creative as you mash an inmates’ face in. The larger and more varied your combo, the more points you get and the higher your rank. The current 48 achievements apply only to the content on the actual disc. The pre-order “Dem Bones” Scarecrow map, the currently PS3 exclusive Joker challenge maps and the “Insane Night” and “Prey In The Darkness” free DLC challenge maps are not needed to get 1000pts/Platinum trophy. They are worth your time and definitely add-ons that make the $60 price tag more acceptable. Free content is free content, but it is especially appreciated when it is good content and it adds to the “off the shelf” life of your game. One should not that like the “Play as the Joker” content, the Prey In The Darkness DLC is also currently PS3 exclusive if you live in North America (available for 360 outside of N.A.). Right now the PS3 is the system to own this game on if you have the option.
Score: 10/10
OVERALL
Unless you absolutely hate Batman in general, you should own this game and even if you do you should still at least be playing this game. There is very little to say about it that is negative. Solid graphics and a solid framerate with gameplay that was properly put together like a Frankenstein monster from other games. It does have the occasional graphical faux pas and the camera can be frustrating at times, but it is nothing that is going to make you stop playing. Considering the lack of originality in games in general, more games should follow this formula.
Final Score: 9.6/10








